[−][src]Struct iced_native::Element
A generic Widget.
It is useful to build composable user interfaces that do not leak implementation details in their view logic.
If you have a built-in widget, you should be able to use Into<Element>
to turn it into an Element.
Methods
impl<'a, Message, Renderer> Element<'a, Message, Renderer> where
Renderer: Renderer, [src]
Renderer: Renderer,
pub fn new(
widget: impl Widget<Message, Renderer> + 'a
) -> Element<'a, Message, Renderer>[src]
widget: impl Widget<Message, Renderer> + 'a
) -> Element<'a, Message, Renderer>
pub fn map<F, B>(self, f: F) -> Element<'a, B, Renderer> where
Message: 'static,
Renderer: 'a,
B: 'static,
F: 'static + Fn(Message) -> B, [src]
Message: 'static,
Renderer: 'a,
B: 'static,
F: 'static + Fn(Message) -> B,
Applies a transformation to the produced message of the Element.
This method is useful when you want to decouple different parts of your UI and make them composable.
Example
Imagine we want to use our counter. But instead of
showing a single counter, we want to display many of them. We can reuse
the Counter type as it is!
We use composition to model the state of our new application:
use counter::Counter; struct ManyCounters { counters: Vec<Counter>, }
We can store the state of multiple counters now. However, the messages we implemented before describe the user interactions of a single counter. Right now, we need to also identify which counter is receiving user interactions. Can we use composition again? Yes.
#[derive(Debug, Clone, Copy)] pub enum Message { Counter(usize, counter::Message) }
We compose the previous messages with the index of the counter producing them. Let's implement our view logic now:
use iced_native::{Element, Row}; use iced_wgpu::Renderer; impl ManyCounters { pub fn view(&mut self) -> Row<Message, Renderer> { // We can quickly populate a `Row` by folding over our counters self.counters.iter_mut().enumerate().fold( Row::new().spacing(20), |row, (index, counter)| { // We display the counter let element: Element<counter::Message, Renderer> = counter.view().into(); row.push( // Here we turn our `Element<counter::Message>` into // an `Element<Message>` by combining the `index` and the // message of the `element`. element.map(move |message| Message::Counter(index, message)) ) } ) } }
Finally, our update logic is pretty straightforward: simple delegation.
impl ManyCounters { pub fn update(&mut self, message: Message) { match message { Message::Counter(index, counter_msg) => { if let Some(counter) = self.counters.get_mut(index) { counter.update(counter_msg); } } } } }
pub fn explain<C: Into<Color>>(self, color: C) -> Element<'a, Message, Renderer> where
Message: 'static,
Renderer: 'a + Debugger, [src]
Message: 'static,
Renderer: 'a + Debugger,
Marks the Element as to-be-explained.
The Renderer will explain the layout of the Element graphically.
This can be very useful for debugging your layout!
pub fn width(&self) -> Length[src]
Returns the width of the Element.
pub fn height(&self) -> Length[src]
Returns the height of the Element.
pub fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node[src]
pub fn on_event(
&mut self,
event: Event,
layout: Layout,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
clipboard: Option<&dyn Clipboard>
)[src]
&mut self,
event: Event,
layout: Layout,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
clipboard: Option<&dyn Clipboard>
)
Processes a runtime Event.
pub fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout,
cursor_position: Point
) -> Renderer::Output[src]
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout,
cursor_position: Point
) -> Renderer::Output
pub fn hash_layout(&self, state: &mut Hasher)[src]
Computes the layout hash of the Element.
pub fn overlay<'b>(
&'b mut self,
layout: Layout
) -> Option<Element<'b, Message, Renderer>>[src]
&'b mut self,
layout: Layout
) -> Option<Element<'b, Message, Renderer>>
Returns the overlay of the Element, if there is any.
pub fn next_animation(&self) -> AnimationState[src]
Signals any animation needs of the Element, if there is any.
Trait Implementations
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a + Clone, [src]
Renderer: 'a + Renderer,
Message: 'a + Clone,
impl<'a, Message, Renderer> From<Checkbox<Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer + Renderer + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer + Renderer + Renderer,
Message: 'a,
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer,
Message: 'a,
impl<'a, Message, Renderer> From<Container<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer,
Message: 'a,
impl<'a, Message, Renderer> From<Image> for Element<'a, Message, Renderer> where
Renderer: Renderer, [src]
Renderer: Renderer,
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer + Renderer,
Message: 'a,
impl<'a, Message, Renderer> From<ProgressBar<Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer,
Message: 'a,
fn from(progress_bar: ProgressBar<Renderer>) -> Element<'a, Message, Renderer>[src]
impl<'a, Message, Renderer> From<Radio<Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer + Renderer + Renderer,
Message: 'a + Clone, [src]
Renderer: 'a + Renderer + Renderer + Renderer,
Message: 'a + Clone,
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer,
Message: 'a,
impl<'a, Message, Renderer> From<Rule<Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer,
Message: 'a,
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a, [src]
Renderer: 'a + Renderer,
Message: 'a,
fn from(
scrollable: Scrollable<'a, Message, Renderer>
) -> Element<'a, Message, Renderer>[src]
scrollable: Scrollable<'a, Message, Renderer>
) -> Element<'a, Message, Renderer>
impl<'a, T, Message, Renderer> From<Slider<'a, T, Message, Renderer>> for Element<'a, Message, Renderer> where
T: 'a + Copy + Into<f64> + FromPrimitive,
Renderer: 'a + Renderer,
Message: 'a + Clone, [src]
T: 'a + Copy + Into<f64> + FromPrimitive,
Renderer: 'a + Renderer,
Message: 'a + Clone,
impl<'a, Message, Renderer> From<Space> for Element<'a, Message, Renderer> where
Renderer: Renderer,
Message: 'a, [src]
Renderer: Renderer,
Message: 'a,
impl<'a, Message, Renderer> From<Svg> for Element<'a, Message, Renderer> where
Renderer: Renderer, [src]
Renderer: Renderer,
impl<'a, Message, Renderer> From<Text<Renderer>> for Element<'a, Message, Renderer> where
Renderer: Renderer + 'a, [src]
Renderer: Renderer + 'a,
impl<'a, Message, Renderer> From<TextInput<'a, Message, Renderer>> for Element<'a, Message, Renderer> where
Renderer: 'a + Renderer,
Message: 'a + Clone, [src]
Renderer: 'a + Renderer,
Message: 'a + Clone,
impl<'a, T: 'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for PickList<'a, T, Message, Renderer> where
T: Clone + ToString + Eq,
[T]: ToOwned<Owned = Vec<T>>,
Renderer: Renderer + 'a,
Message: 'static, [src]
T: Clone + ToString + Eq,
[T]: ToOwned<Owned = Vec<T>>,
Renderer: Renderer + 'a,
Message: 'static,
Auto Trait Implementations
impl<'a, Message, Renderer> !RefUnwindSafe for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Element<'a, Message, Renderer>
impl<'a, Message, Renderer> !UnwindSafe for Element<'a, Message, Renderer>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>, [src]
V: MultiLane<T>,